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queen and pawn versus queen endgame : ウィキペディア英語版
queen and pawn versus queen endgame

The queen and pawn versus queen endgame is a chess endgame in which both sides have a queen and one side has a pawn, which he is trying to promote. It is very complicated and difficult to play. Cross-checks are often used as a device to win the game by forcing the exchange of queens. It is almost always a draw if the defending king is in front of the pawn .
Karsten Müller and Frank Lamprecht say that this endgame occurs quite frequently but Mark Dvoretsky says that it occurs quite seldom , . This is the second most common "piece and pawn versus piece" endgame, next to the rook and pawn versus rook endgame .
==History==
Before about 1940 all that was known about this endgame was based on some superficial analysis of a few positions from the time of Philidor (1726–95). Analysts gradually started to analyze the endgame. The endgame occurred in a 1944 game between Botvinnik and Ravinsky (below) and much analysis followed. Paul Keres published a large amount of analysis in 1947–49. This analysis was put to the test in the 1954 game between Botvinnik and Minev (below). Minev followed the suggestions of Keres and lost – revealing major flaws in the analysis. In 1955, Shakhmaty v SSSR started a competition for the best analysis of this endgame. Several theorists had contributed useful analysis by the time the competition ended in 1959. Early analysts thought that the ending was almost always drawn with a knight pawn, but Yuri Averbakh questioned that in the 1950s. Averbakh, working with previous analysis, published his extensive analysis in 1962 .
A complete analysis was not done until the advent of endgame tablebases, which showed that more positions can be won than was previously thought. Before tablebases, Averbach provided the best coverage, but the 70 pages of analysis in ''Comprehensive Chess Endgames'' mainly covered only simple positions with the pawn already on the seventh rank . John Nunn wrote three books based on the most important endgames in the five-piece endgame tablebases but omitted this endgame because "... it proved too hard to understand" . He also commented "This is the trickiest of all five-man endings, which is unfortunate as it is one of the most common to arise in practice."

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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